Knight

A knight is the warrior elite of Draionmere.

Level Base Attack Bonus Fort Ref Will Special
1 +1 +2 +2 +0 Born in Armor, Chivalry, Mount
2 +2 +3 +3 +0
3 +3 +3 +3 +1 Mounted Combat
4 +4 +4 +4 +1 Knightly Order, Squire
5 +5 +4 +4 +1
6 +6/+1 +5 +5 +2 Into the Wound
7 +7/+2 +5 +5 +2
8 +8/+3 +6 +6 +2 Order Bonus
9 +9/+4 +6 +6 +3
10 +10/+5 +7 +7 +3 Calvarymen
11 +11/+6/+1 +7 +7 +3
12 +12/+7/+2 +8 +8 +4 Order Bonus
13 +13/+8/+3 +8 +8 +4
14 +14/+9/+4 +9 +9 +4
15 +15/+10/+5 +9 +9 +5
16 +16/+11/+6/+1 +10 +10 +5 Order Bonus
17 +17/+12/+7/+2 +10 +10 +5
18 +18/+13/+8/+3 +11 +11 +6
19 +19/+14/+9/+4 +11 +11 +6
20 +20/+15/+10/+5 +12 +12 +6 Order Bonus

Game Rule Information:

Alignment: Any Lawful Hit Die d12

Class Skills (2 + Int modifier per level, ×4 at 1st level) Appraise, Balance, Climb, Craft, Diplomacy, Handle Animal, Jump, Knowledge (nobility and royalty), Profession, Ride, Sense Motive, Swim.

Class Features

All of the following are class features of the fighter.

Proficiencies: A Knight has the following proficiencies:
  • Armor: A knight is proficient with all armor.
  • Weapons: A knight is proficient with unarmed attacks, basic weapons, spears and lances. At first level a knight gains two additional weapon group proficiencies.

Born in Armor: A knight has spent his lifetime training, and has almost constantly been in his armor. While wearing heavy armor, a knight has a maximum dexterity bonus equal to his strength modifier or the maximum dexterity modifier of the armor, whichever is greater.

Cavalryman: At level 6 a knight and his mount act and move as if in tandem, and no longer needs to make ride checks in combat when riding a warhorse.

Chivalry: A knight lives and dies by a code of honor.

Duelist: At level five a knight gains the duelist feat as a bonus feat.

Knightly Order: At level four, a knight is initiated into a specific order granting him special abilities. These increase every four levels thereafter.

Knights of the Homeland: An international body of knights dedicated to protecting the homelands from outside threats. Their main duty is in patrolling the Threshold

level Knights of the Homeland Bonus
4 +2 damage on attacks made against monstrous humanoids, +2 diplomacy.
8 +1 dodge bonus to armor class versus monstrous humanoids
12 +4 damage on attacks made against monstrous humanoids
16 +1 dodge bonus to armor class versus monstrous humanoids
20

Order of Krecia: Descended from the knights who banded together to repel the Rishk invasion that destroyed the Cestese Empire, the Order of Krecia is the ruling military body of Krec.

level Order of Krecia Bonus
4 +2 damage on attacks made against monstrous humanoids, +2 diplomacy. +1 to attacks made with heavy blades
8 +1 dodge bonus to armor class versus monstrous humanoids
12 +4 damage on attacks made against monstrous humanoids +2 to attacks made with heavy blades
16 +1 dodge bonus to armor class versus monstrous humanoids
20

Order of the Derath Vae:

level Order of the Derath Vae Bonus
4 8 12 16 20

Hunters of Sedaste:

level Hunters of Sedaste Bonus
4 +1 to all saves versus spells
8 Mage-bane
12 +2 to all saves versus spells
16 Spell resistance equal to knight level +3
20 +3 to all saves versus spells

Mage-bane: A Hunter of Sedaste may make an attack of opportunity against any spell-caster in his threat range, even if they cast defensively.

Mount: At first level a knight receives a light warhorse at no expense to him.

Mounted Combat: At level three a knight gains the mounted combat feat as a bonus feat.

Squire: At level 4, the knight may take a squire. The squire is a level one knight who works as the characters student and servant.

Squires earn XP as follows:

  • The squire does not count as a party member when determining the party’s XP.
  • Divide the squires’s level by the level of the PC with whom he or she is associated
  • Multiply this result by the total XP awarded to the PC and add that number of experience points to the squires’s total.
  • If a squire gains enough XP to bring it to a level one lower than the associated PC’s character level, the squire does not gain the new level— its new XP total is 1 less than the amount needed attain the next level

Once a squire reaches fourth level should he choose, he may end his service to the Knight.

Knight

Draionmere ZangharDraconis