Items

Weapons and Weapon Groups

This variant rule replaces Class Weapon Proficiencies

At its simplest, the weapon group feats establishe a small list of feats called Weapon Group proficiency feats. Each feat allows a character to use a small number of similar weapons without penalty.

Class Weapon Group Proficiencies at 1st Level
Barbarian Basic weapons, plus any other three
Bard Basic weapons, plus any other two
Cleric Basic weapons, plus any other two
Druid Basic weapons, plus either druid weapons or spears
Fighter1 Basic weapons, plus any other four
Ranger Basic weapons, plus any other three
Rogue Basic weapons, plus any other two
Sorcerer Basic weapons, plus either spears or crossbows
Wizard Basic weapons or crossbows

1 Add Weapon Group (any) to the fighter’s list of bonus feats.

Weapon-Specific Feats

A character who takes a feat with a specific weapon may apply the feat’s benefit (such as Improved Critical, Weapon Focus, or Weapon Specialization) to a weapon group instead. The character must still meet the prerequisites for the feat. Though this variant seems to grant a large benefit to the character, it really doesn’t significantly improve the character’s power level. Since a typical character only wields one weapon at a time (or two, with a different weapon in each hand), the character doesn’t really become any more powerful in a typical fight. It does mean that a character is more likely to benefit when new magic weapons are found, since he’s more likely to be skilled in their use. That can actually be beneficial to a campaign, in that it allows the DM to include a wider range of interesting treasures that the characters actually use (rather than simply sell or trade).

Below is a table of weapons and their statistics as divided under the weapon group system.

Weapon Cost Dmg (S) Dmg (M) Critical Dmg. Ratio Range Weight1 Type2 Size
Unarmed
Gauntlet 2 gp 1d2 1d3 ×2 2.1/10.5 1 lb. Bludgeoning Light
Unarmed strike 1d2 1d3 ×2 2.1/10.5 Bludgeoning Light
Basic Weapons
Dagger 2 gp 1d3 1d4 19–20/×2 2.75/11 10 ft. 1 lb. Piercing Light
Sickle 6 gp 1d4 1d6 ×2 3.67/10.5 2 lb. Slashing Light
Quarterstaff5 1d4/1d4 1d6/1d6 ×2 3.67/10.5 4 lb. Bludgeoning Two-Handed
Claw Weapons
Dagger, punching 2 gp 1d3 1d4 ×3 2.75/11 1 lb. Piercing Light
Gauntlet, spiked 5 gp 1d3 1d4 ×2 2.62/10.5 1 lb. Piercing Light
Maces and Clubs
Mace, light 5 gp 1d4 1d6 ×2 3.67/10.5 4 lb. Bludgeoning Light
Mace, light flanged 105 gp 1d4 1d6 x3 3.85/11 4 lb. Bludgeoning Light
Sap 1 gp 1d4 1d6 ×2 3.62/10.5 2 lb. Bludgeoning Light
Club 1d4 1d6 ×2 3.62/10.5 10 ft. 3 lb. Bludgeoning Light
Mace, heavy 12 gp 1d6 1d8 ×2 4.72/10.5 8 lb. Bludgeoning One-Handed
Mace, heavy, flanged 162 gp 1d6 1d8 ×3 4.95/11 8 lb. Bludgeoning One-Handed
Morningstar 8 gp 1d6 1d8 ×2 4.72/10.5 6 lb. Bludgeoning and piercing One-Handed
Greatclub 5 gp 1d8 1d10 ×2 5.77/10.5 8 lb. Bludgeoning Two-Handed
Axes
Axe, throwing 8 gp 1d4 1d6 ×2 3.67/10.5 10 ft. 2 lb. Slashing Light
Handaxe 6 gp 1d4 1d6 ×3 3.85/11 3 lb. Slashing Light
Battleaxe 10 gp 1d6 1d8 ×3 4.95/11 6 lb. Slashing One-Handed
Greataxe 20 gp 1d10 1d12 ×3 7.15\11 12 lb. Slashing Axe
Picks and Hammers
Hammer, light 1 gp 1d3 1d4 ×2 2.75/11 20 ft. 2 lb. BludLight
Pick, heavy 8 gp 1d4 1d6 ×4 4.02/13 6 lb. Piercing One-Handed
Warhammer 12 gp 1d6 1d8 ×3 4.95/11 5 lb. Bludgeoning One-Handed
Scythe 18 gp 1d6 2d4 ×4 5.75/11.5 10 lb. Piercing or slashing Two-Handed
Light Blades
Kukri 8 gp 1d3 1d4 18–20/×2 2.87/11.5 2 lb. Slashing Light
Gladius 10 gp 1d4 1d6 19–20/×2 3.85/11 2 lb. Piercing Light
Short Sword 10 gp 1d4 1d6 19–20/×2 3.85/11 2 lb. Piercing Light
Rapier 20 gp 1d4 1d6 18–20/×2 4.02/11.5 2 lb. Piercing Light
Rapier, flanged5 120 gp 1d4 1d6 18–20/×2 4.02/11.5 2 lb. Piercing Light
Shields and Armor
Shield, light special 1d2 1d3 ×2 2.2/11 special Bludgeoning Light
Shield, heavy special 1d3 1d4 ×2 3/11 special Bludgeoning One-Handed
Spiked armor special 1d4 1d6 ×2 3.85/10.5 special Piercing Shields and Armor
Spiked shield, light special 1d3 1d4 ×2 2.75/11 special Piercing One-Handed
Spears and Lances
Longspear4 5 gp 1d6 1d8 ×3 4.95/11 9 lb. Piercing Two-Handed
Javelin 1 gp 1d4 1d6 ×2 3.62/10.5 30 ft. 2 lb. Piercing Spears and Lances
Spear 2 gp 1d6 1d8 ×3 4.95/11 20 ft. 6 lb. Piercing Two-Handed
Shortspear 1 gp 1d4 1d6 ×2 3.62/10.5 20 ft. 3 lb. Piercing Two-Handed
Trident 15 gp 1d6 1d8 ×2 4.72/11 10 ft. 4 lb. Piercing Two-Handed
Lance4 10 gp 1d6 1d8 ×3 4.95/11 10 lb. Piercing Two-Handed
Heavy Blades
Longsword 15 gp 1d6 1d8 19–20/×2 4.95/11 3 lb. Slashing One-handed
Longsword, flanged5 65 gp 1d6 1d8 19–20/×2 4.95/11 3 lb. Slashing One-handed
Scimitar 15 gp 1d4 1d6 18–20/×2 4.02/11.5 4 lb. Slashing One-handed
Falchion 75 gp 1d6 2d4 18–20/×2 5.75/11.5 8 lb. Slashing Two-Handed
Claymore 50 gp 2d4 1d12 19–20/×2 7.15\11 5 lb. Slashing Two-Handed
Claymore, flanged5 100 gp 2d4 1d12 19–20/×2 7.15\11 5 lb. Slashing Two-Handed
Zweihänder 50 gp 1d10 2d6 19–20/×2 7.7/11 8 lb. Slashing Two-Handed
Flails and Chains
Flail 8 gp 1d6 1d8 ×2 4.62/10.5 5 lb. Bludgeoning Light
Flail, heavy 15 gp 1d8 1d10 19–20/×2 6.05/10.5 10 lb. Bludgeoning One-Handed
Crossbows
Crossbow, heavy 50 gp +1 +2 19–20/×2 7.8/12 120 ft. 8 lb. Two-Handed
Crossbow, light 35 gp 19–20/×2 5.4/12 80 ft. 4 lb. Two-Handed
Bolts, crossbow (10) 1 gp 1d6 1d8 1 lb. Piercing
Slings and Thrown Weapons
Dart 5 sp 1d3 1d4 ×2 3/11 20 ft. 1/2 lb. Piercing One-Handed
Sling ×2 3/11 50 ft. 0 lb. Bludgeoning One-Handed
Bullets, sling (10) 1 sp 1d3 1d4 5 lb.
Polearms
Glaive4 8 gp 1d8 1d10 ×3 6.05/10.5 10 lb. Slashing Two-Handed
Guisarme4 9 gp 1d6 2d4 ×3 5.5/11 12 lb. Slashing Two-Handed
Halberd 10 gp 1d8 1d10 ×3 6.05/10.5 12 lb. Piercing or slashing Two-Handed
Ranseur4 10 gp 1d6 2d4 ×3 5.5/11 12 lb. Piercing Two-Handed
Bows
Arrows (20) 1 gp 1d4 1d6 3 lb.
Bow 20 gp ×3 4.2/12 60 ft. 2 lb. Piercing Two-Handed
Bow, composite 75 gp ×3 4.2/12 70 ft. 2 lb. Piercing Two-Handed
Flatbow 40 gp ×3 4.2/12 90 ft. 3 lb. Piercing Two-Handed
Longbow 75 gp +1 +2 ×3 6.6/12 100 ft. 3 lb. Piercing Two-Handed
Longbow, composite 100 gp +1 +2 ×3 6.6/12 110 ft. 3 lb. Piercing Two-Handed
Vaeic Longbow 1200 gp +3 ×3 7.8/12 180 ft. 3 lb. Piercing Two-Handed
Exotic Weapons
Sword, bastard 35 gp 1d8 1d10 19–20/×2 6.05/10.5 6 lb. Slashing One-Handed
Waraxe, dwarven 30 gp 1d8 1d10 ×3 6.05/10.5 8 lb. Slashing One-Handed
Whip4 1 gp 1d23 1d33 ×2 2.2/11 2 lb. Slashing One-Handed
Axe, orc double5 60 gp 1d6/1d6 1d8/1d8 ×3 4.95/11 15 lb. Slashing Two-Handed
Chain, spiked4 25 gp 1d6 2d4 ×2 5.5/11 10 lb. Piercing Two-Handed
Flail, dire5 90 gp 1d6/1d6 1d8/1d8 ×2 4.72/11 10 lb. Bludgeoning Two-Handed
Sword, two-bladed5 100 gp 1d6/1d6 1d8/1d8 19–20/×2 4.95/11 10 lb. Slashing Two-Handed
Urgrosh, dwarven5 50 gp 1d6/1d4 1d8/1d6 ×3 4.95/11 12 lb. Slashing/piercing Two-Handed
Crossbow, hand 100 gp -2 -1 19–20/×2 3/12 30 ft. 2 lb. Piercing One-Handed
Bolts (Clip, 5) 1 gp 1 lb.
Crossbow, repeating light 250 gp 19–20/×2 5.4/12 80 ft. 6 lb. Piercing Two-Handed
Crossbow, repeating heavy 400 gp +1 +2 19–20/×2 7.8/12 120 ft. 12 lb. Piercing Two-Handed
Arbalest6 800 gp +8 +12 19–20/×4 24.8/16 120 ft. 22 lb. Piercing Two-Handed

6: It takes four turns to reload an Arbalest.

Items

Draionmere ZangharDraconis